Session: Skate Sim – What to expect from the full game

Usually described as an extreme sport that promotes freedom of expression, skateboarding made its way onto small screens a few decades ago. With continued technological advancements, enthusiasts have had more opportunities to virtually explore the lives of aspiring skateboarders. At Activision Tony Hawk franchise and EA Skate series to be developed independently Skater XL and the release recently OlliOlli World, each title addresses the joys and frustrations surrounding this difficult sport differently. Among the rich library of skateboarding games is also the next game from Crea-ture Studios Session: Skate Siman entry that aims to stand out when it leaves Early Access on September 22nd.


Like many indie games, Session began its journey as an enticing concept idea, appearing on Kickstarter almost five years ago. After being successfully funded within three days of its debut, the developer put its passion for skateboarding into Unreal Engine 4, working diligently to create the most authentic experience in the history of the genre. Although it took three long years for Crea-ture Studios and Nacon to gather user feedback and polish the gameplay, it was worth the wait because Session is slated to release on all major platforms except Nintendo Switch this fall.

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For players accustomed to arcade-style scoring systems and control schemes common in skateboard games, SessionThe gameplay and core mechanics of are likely to surprise. Rather than emphasizing skateboarder performance by piling on elusive numbers, the developer chose to focus on a true 1990s skateboarding lifestyle, which results in a free-spirited approach that captures the essence of the sport in an almost flawless way. With nothing but trial and error to remind players of their progress, the game also breaks new ground with the introduction of never-before-seen True Stance Stick controls.


Instead of steering the board with the left stick and using various button combinations to perform a particular stunt, Session invites players to control the skater’s feet with both sticks while steering with the rear trigger buttons. Since this type of control scheme aims to resemble real-life movements, pulling off and pulling off a trick requires precise coordination, making it harder to master even the most basic techniques. Thanks to a steep learning curve, skateboarding Session feels much more involved than in other titles. Nonetheless, the game leaves plenty of room for experimentation, allowing players to adjust their preferences and eventually revert to legacy controls if they wish.


In keeping with a new approach to onboard manipulation, Crea-ture Studios has incorporated several more customization options. Even with the focus on ultra-realistic physics, fans can expect to see subsections that allow them to fully customize the performance of their skater of choice. Changing friction, wheel bite, thrust rate, overall antennae height, and gravity as the body spins will help players discover what resonates with them the most. Dynamic and interchangeable day and night cycles are another feature that highlights Session in a league of its own, further contributing to the game’s favorable position within the skating simulator community.


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While the current number of professional skaters peaks at nine, the full release of Session will include new additions to the list. Its expansive open-world environment will take players to several iconic locations scattered across New York and Philadelphia, easily accessible via public transportation. If players don’t like lifeless streets, the game settings will allow them to populate certain areas with pedestrians. Along with the inclusion of recognizable brands, customizable avatars, clothing, and decks, built-in editing tools are also available for players to capture their accomplishments on video.

Crea-ture Studios’ ongoing efforts to introduce new and improved content with subsequent updates during Early Access has resulted in a game that isn’t afraid to step out of its comfort zone, both in terms of of history and design. Since SessionThe official release of will likely precede any relevant news or potential leaks surrounding Skate 4it will be interesting to see how its reception affects the direction of future skateboarding games.

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